Reference Photography – Air and Space Museum: Udvar-Hazy Center

Over time, I will be posting reference photography here under the Creative Commons 4.0 – Non-Commercial-Attribution License.

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Thanks!

-Warren

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Kerbal Space Program Mods (0.90 Beta edition)

Updated 2015-02-27 16:24 GMT -5

PLEASE SEE THE NEW POST FOR 1.0 MODS! 🙂

KSP v 0.90.0 Beta is officially out in the wild. I will be updating this page with mod descriptions and compatibility as I work my way through the list.

Please note, there are a lot of changes to 0.9, so it will likely take mod authors a while to get their mods back up to the stability they were before, depending on which parts of the game they tie into. Editor mods in particular are likely to be affected by this, as previous functionality is now built into the stock game in many cases.

From my 0.25 mod list post:

If you’re new to KSP, or completely unfamiliar, it is a simulation game, where you take the role of director for the little green men version of NASA. (I wrote a preview/review of it a while back)

One of the reasons for its success is its massive mod community, which has taken the stock game and added a tremendous amount of depth in the way of new ship components, graphical overhauls, sounds, functionality (life support, flight model re-write, mining/resource gathering, etc), and other content.

The game is technically still in pre-release, which means that updates can be significant and game-changing. Because of this, I tend to start a new campaign over from the beginning when a new patch comes out.

This also means that a lot of mods break on the new version and have to be updated… some require only a version compatibility change update, while others require significant code work to get back to functionality.

Here’s the state of my recommended mods, and a bit about each of them:
Continue reading Kerbal Space Program Mods (0.90 Beta edition)

Lightning and Patience

One of my most popular photographs is the one you see above. (High resolution at the end of the article)

Back in August of 2013, I got a text message from a friend:

“Go look at the sky.”

I laughed, and walked out my front door. Absolutely clear skies.

“Um, what am I supposed to be seeing?”

“Look north.”

I took two steps off the front sidewalk and looked to my left.

There, spread across the sky in the distance was a rolling thunderstorm. I could not hear it, but lightning was flashing through the clouds every few seconds.

Continue reading Lightning and Patience

Kerbal Space Program Memory Management

 

One of the biggest problems modders and their fans run into is the issue of memory management. When you’re a game developer creating content for consoles or mobile devices, you have a specific memory budget that you have to maintain. This requires hard choices during development, and one of the first places to cut is on texture resolution. Every artist wants to make their work look as good as possible, so telling someone to smash their gorgeous 2048×2048 texture down to 512 (or lower) can be met with resistance.

Continue reading Kerbal Space Program Memory Management

MonkeyWrench

I’m working on a small project for Kerbal Space Program.

The goal is to fill in a few gaps left by other mods for my own play style.

Easy changes: KAS and TweakScale config additions for mods that don’t already support them.

Moderate changes: Add functionality to existing parts. (Such as adding a radio to Universal Storage’s EVA-X pack for transmitting science when away from a craft.)

A bit more complicated: Adding new parts, such as the Vernier OmniRCS, which uses the same specs as the stock Vernor engine, but with a bit more flexibility.

OmniRCS_RenderBeautyShot_small

 

See my post on the KSP forums for more until I update this post 🙂
EVA-X KAS-GrabStnScience

Kerbal Space Program mods (v. 0.25 edition)

Updated 2014-12-16 09:51 GMT -5

UPDATE: Version 0.9 BETA is now released. Go here for the new list.

Version 0.25 of KSP has been released, and it’s time for the reinstallation of ALL THE MODS. I’m hoping this mod compatibility list helps others out.

If you’re new to KSP, or completely unfamiliar, it is a simulation game, where you take the role of director for the little green men version of NASA. (I wrote a preview/review of it a while back)

One of the reasons for its success is its massive mod community, which has taken the stock game and added a tremendous amount of depth in the way of new ship components, graphical overhauls, sounds, functionality (life support, flight model re-write, mining/resource gathering, etc), and other content.

The game is technically still in pre-release, which means that updates can be significant and game-changing. Because of this, I tend to start a new campaign over from the beginning when a new patch comes out.

This also means that a lot of mods break on the new version and have to be updated… some require only a version compatibility change update, while others require significant code work to get back to functionality.

Here’s the state of my preferred mods, and a bit about each of them:
(Due to the recent release of 0.25, this list is in progress!)

Continue reading Kerbal Space Program mods (v. 0.25 edition)

Adventures in early morning suburban photography

Getting up at the crack of dawn (or before) to do a shoot is always an interesting experience.

This morning, for example, while shooting the lunar eclipse, I heard a distant meowing. Like some sort of feline sonar, it got more insistent and increased in volume until it was right behind me.

I turn to find a cat (with collar, and apparently well-cared for), sitting there, meowing at me.

Continue reading Adventures in early morning suburban photography

Welcome!

Lightning over Durham

 

I’ve decided to make myself a more permanent web home for discussing my projects, photography, tech, writing, games & game development, 3D printing, etc., etc., etc.

Watch this space for interesting things.