Kerbal Space Program Mods (1.1 edition)

Updated 2016-04-22 13:34 (GMT -4)

Version 1.1 of KSP has just been released, so I will be updating this page with mod descriptions and compatibility notes as I work my way through the list.

Please note, version 1.1 is a full engine upgrade, (from Unity 4 to Unity 5). Squad overhauled a lot of the code, so expect many mods to require significant updates, or changes in functionality. Some mods may be discontinued.

64-bit is now fully supported, which means that texture-heavy mods will no longer cause the game to crash on load (as long as you have enough RAM), so memory management mods should no longer be required… unless you have very little RAM and a lot of mods. 😉

Boilerplate from previous versions of the mod list:

If you’re new to KSP, or completely unfamiliar, it is a simulation game, where you take the role of director for the little green man version of NASA/ESA/Roscosmos/etc. (I wrote a preview/review of it a while back)

One of the reasons for its success is its massive mod community, which has taken the stock game and added a tremendous amount of depth in the way of new ship components, graphical overhauls, sounds, functionality (life support, flight model re-write, mining/resource gathering, etc), and other content.

 

KSP 1.1 has an API which allows save games to be brought in from version 1.0.5, as well as documentation to allow mods to bring their data forward as well. Until a mod has been updated and confirmed to keep data intact, be sure to keep backups of your saves in case of space kraken.

Below is my list of what I feel are the best and most useful mods, but also those that I feel add fun touches to the game.

Continue reading Kerbal Space Program Mods (1.1 edition)