The first thing you need to do when using RemoteTech and you plan to get some probes usable in orbit and beyond is to set up a basically communications constellation with three satellites.
Updated 2014-12-16 09:51 GMT -5
UPDATE: Version 0.9 BETA is now released. Go here for the new list.
If you’re new to KSP, or completely unfamiliar, it is a simulation game, where you take the role of director for the little green men version of NASA. (I wrote a preview/review of it a while back)
One of the reasons for its success is its massive mod community, which has taken the stock game and added a tremendous amount of depth in the way of new ship components, graphical overhauls, sounds, functionality (life support, flight model re-write, mining/resource gathering, etc), and other content.
The game is technically still in pre-release, which means that updates can be significant and game-changing. Because of this, I tend to start a new campaign over from the beginning when a new patch comes out.
This also means that a lot of mods break on the new version and have to be updated… some require only a version compatibility change update, while others require significant code work to get back to functionality.
Here’s the state of my preferred mods, and a bit about each of them:
(Due to the recent release of 0.25, this list is in progress!)
Getting up at the crack of dawn (or before) to do a shoot is always an interesting experience.
This morning, for example, while shooting the lunar eclipse, I heard a distant meowing. Like some sort of feline sonar, it got more insistent and increased in volume until it was right behind me.
I turn to find a cat (with collar, and apparently well-cared for), sitting there, meowing at me.